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the printed board
3 markers per player
(2 colors)
Players alternate placing 1 marker per turn on
any empty point until all 6 are down.
Then players slide one marker per turn to an
empty point connected by a printed line.
First to get 3 markers in a row (any straight or
diagonal line on the board) wins.
the printed board
4 markers per player on the board + 6 per
player in reserve next to it (10 each total)
Each player starts with 4 markers on the points nearest their own side; the rest stay in reserve.
Take turns moving one marker to an empty neighboring point along a printed line.
Capture by jumping over an adjacent enemy marker into an empty point right behind it (like checkers).
After losing a piece, place one reserve piece back on the board on your next turn to stay at 4 (once reserves run out, just keep playing with fewer).
Win by capturing all of your opponent’s markers.
the printed board
9 markers per player (18 total)
Set up with all 19 points filled except the center, each player’s 9 markers on their own triangle.
Take turns moving one marker to an adjacent empty point along a printed line.
Capture by jumping over an adjacent enemy marker into the empty point beyond it; multiple jumps in one turn are allowed.
Win by capturing all the opponent’s markers — or by blocking them so they can’t move.